The Hypercubic Taxonomy

how to use the continuum

categorization and organization


6 gifts from eidolon

6 senses to engage


6 (count em) ways to love

to leave and leave behind



The Hypercube is the frame that holds AMMA together. It is built on six faces, each one a way of locating experience: Descendant, Individual, Material, Immaterial, Collective, Ascendant. Every scene, idea, or figure in AMMA can be placed on this shape, even when it stretches across more than one side at once.


The Descendant face is marked ▽. It is Entry and Threshold: origin, inheritance, and initial conditions. Here the given circumstances of a life or system are defined- where something comes from, what it arrives with, and what it enters into. Naturalistic: awareness of environment, patterns, cycles


The Individual face is marked ◻. It belongs to the Particular and the Personal. It holds questions of identity, decision, and accountability: how a single agent perceives, chooses, and acts within a situation. Logical: mind as instrument: analysis, method, systems.


The Material face is marked ⎔. It covers bodies, objects, rooms, landscapes, and built environments- the tangible side of reality. This is the domain of infrastructure, tools, resources, and arrangements, where physical constraints and possibilities are set. Spatial: form, image, structure, layout, visual-conceptual play.


The Immaterial face is marked ⬡. It belongs to concepts, memory, belief, imagination, and the sensed flow of time. Here models, narratives, and interpretations are formed, revised, and reorganized. Linguistic: unfolding expression across time: speech, story, discourse.


The Collective face is marked ◇. It is the General and the Communal: families, crowds, institutions, corporations, nations, movements, and other groupings. On this side, reality is structured through customs, laws, markets, infrastructures, and cultures that coordinate many individuals at once. Relational: feeling-with-others, building-with-others.


The Ascendant face is marked △. It is Return and Cycle. It belongs to patterns that extend across time: feedback loops, inheritances, iterative processes, and forms of realization or integration. Here outcomes fold back into origin, and systems re-enter themselves with modification. Existential: meaning, depth, seeking, orientation.


}{ sits in the middle of all this, the isocenter where none of the faces cancel each other and none of them fully dominate. It is the rule that there is always at least one more angle on whatever seems settled. Every Book of Infinity Cymbal and every Act of Parima01! is written with these six faces in mind. A single passage might sit primarily on the Immaterial face because of how it handles memory, while also drawing on Individual and Collective at the same moment.


the zero face of your inner hypecube

from which the flow of the hypercube originates


a number system

which defines a language


To move through AMMA iter(}{2025) is to move across this shape. Each Volume leans toward one face, but no Volume belongs to it alone. The Hypercube makes it possible to see the same event as an individual decision, a material configuration, an immaterial re-framing, a group process, or a phase in a longer cycle. It is the structural framework underneath the work, the map that lets the anarchive keep changing without losing its sense of where it is.





A case for six points of view

Perfect spheres collectively


if piled together perfectly one on top of each other and next to each other

on all four cardinal points of direction


can only touch at six points only interact with six points each touching each other once

No more no less at a single point of contact 


cubes can touch at six planes

the area of those is exactly the same as every other equal connection of planes




each decision has six imbedded choices

which show your thinking process


if i do not go out tonight

will i experience fomo or will i enjoy the comforts of home


Parima is

the epic metamedia irl platformer


activate your own sense of vision

activate your own metamedia game


make every choice you make

make you


make every decision you make

be of import


-


measure of }{000.00

Magnitude


General

linear size, proximity, extremity


Vector

tail, direction, head



Astronomy

the degree of brightness of a star. The magnitude of an astronomical object is now reckoned as the negative logarithm of the brightness; a decrease of one magnitude represents an increase in brightness of 2.512 times. A star with an apparent magnitude of six is barely visible to the naked eye.


6 surfaces for points of interaction

themes or touch points- azimuths of existence


}{ isocenter (domain)

AMMA iter(0)


Azimuth (heading)




Plane

Surface of the hypercube is wrapped around the parimic sphere


from isocenter, the cube looks like a cube

but its actually warped/mapped as a sphere of observation within the parimic sphere


the only perfect parimic sphere belongs to CORE




Asterpoint

node on a hypercube plane

shifting upon an azimuth to a plane asterpoint




Aster or Aestel (object)

Star or little spear


intersection between charted path and Parimic sphere

reaching the selected aster is entering into its isocenter


a new cube of observation and plane

creating a maze of sorts but very organized constellation



Pitch

the resonance and directional tension of the present

subjective dynamic: local to the observer, shifting with context


the pitch is how you tune to time’s unfolding

what pace, angle, or frequency reality arrives at, within your subjective frame


a measure of temporal orientation within the hypercube

pitch describes the frequency, intensity, and angle at which consciousness encounters it


it is not static but responsive modulating according to perception, emotion, and unfolding context

to alter pitch is to re-tune the now


higher pitchsharper awareness

lower pitch slower time


in the parimic sphere, pitch is often manipulated to control felt velocity or perceived presence

the pitch of now determines the song of experience


the modulation of amplitude, frequency, and force

the angle and resonance at which time enters experience


pressure gradients

shifting vectors of velocity and intent


wavelength’s identity

the oscillation through which energy becomes knowable


to observe pitch is to measure the current curve of becoming

what angle time is arriving at



Field

the perceptual and causal bandwidth of the present

subjective dynamic: shaped by motion, meaning, and memory


the field is the zone of perception and possibility

bounded by your biological systems, attention, memory, and context


a distributed zone of awareness

where past, future, and potential collapse into immediacy


the field is not a point in time but a phase-space

an arena of coherence in which sensation, memory, and possibility intersect


a field may expand (in heightened presence) or contract (in detachment)

it is shaped by context, attention, and design


in hypercubist time the field is the receptive layer of becoming

a wave packet


the bounded yet permeable arena in which presence is distributed

a field is the condition for emergence


in light it is the electromagnetic field

in quantum mechanics it is the probability space


in our dimension the pitch is a relational map of trajectories, anticipation, and memory-in-motion

the field contains potentialities in dynamic equilibrium from which precise events actualize


it is a space of action that reacts

a membrane through which force attention and time flow

all spectrums (and planes/domains) have categories that have further spectrums

that's the way things go


a hypercube is a sort of spectrum that in itself has facets that have spectrums

that's another way of looking at it


when you go down one facet

if there are identifications and you pursue identification


you define the spectrum and pursue that

it's a tangential path


that's not what a hypercube is

it's not a path it's a thing


perspective is looking at one direction

not looking at the others


how can you see in your mind

imagine having eyes in all six directions from isocenter


isocenter is your brain

you're seeing forward


being able to see up and down, left, right, and back at the same time

the ability to see at the same time these things


it's these multiple perspectives that are combined

this is your personality in six ways sort of thing


multiple personalities

comprehending that concept of multiples


six looking out

six looking in


it's both sides

being able to look out and looking back at itself at the same time


it's not just six directions

there are reflections so it's sort of like this hyper self-awareness


traffic flow is compared to the streaming of data

with waves and ripples representing delays and communication


the slowing of one car creates a ripple effect

signaling a change down the line as a heads up


speeding up in traffic introduces delays

while braking aligns with smoother predictive flow


there's a distinction between the main axis flow (the road or path)

individual cars (modules) moving along it


the 'axis flow' is seen as a constant path

individual modules have varying speeds or priorities


graphical representations visualize changing priorities or qualities

over time or intervals


the notion of distance, rate, and time is reinterpreted

rate seen as priority percentage while time is considered as intervals


distance is tied to destination or location

in an abstract sphere of observation


you can trace an overall flowing rope flow sort of thing

echoes of waves in a linear fashion


this is how data streams to us

as well how it can stream to ai


the overall strand or line

cars flowing moving forward


then if if the condition changes

overall everybody needs to slow down


there will be a ripple from the first car slowing down to the next

by a matter or multitude of seconds delay


it's actually ahead

it's giving a heads up


heads up come in waves

it goes all the way down the line


until everyone's reached standard speed that is required to navigate said condition

then there is within a flow


within that flow there which we can now just call a steady stream

now that it's determined that it is a response flow


within that there are individual cars that are a little bit faster

a little bit slower needing to speed up


especially when it's like putting on the brakes

the rest of the cars get that precognition again


 it's when they speed up with no brakes that there's a delay

speeding up causes delay


down the line, the cars see, oh, i need to speed up

the next one sees, oh, i need to speed up


the next one sees, oh, i need to speed up

each time, you're only going to lose time


but but when you see the brake ahead

when you're following the proper flow it is of the overall axis flow


there's an axis flow

then there's the individual module


so the axis flows is road

path as myth is the access flow to the as myth


then there's the individual paradigms or a hypercube

modules of the six riding that path


so of the six modules riding that path

they each have their own balanced priority


a good visual is a dot-spike graph

representing the quality of one's life at any given time


what does it look like as that changes

pile up the graph every interval


so we have not a speed, but a comparison, a percentage, a priority

and then you have intervals, not time


distance equals rate times time

so rate is, so it's, yeah, it's, um, we have


time is, is, uh, interval module

rate is, um,


reinterpretation of distance equals rate times time

so we'll get to distance data in a day


d =rt

d = distance, or location on the sphere of observation


r = rate, which equals priority percentage

t= time, i.e. interval


reaction can occur simultaneously as action

or at any point after in terms of present time


reaction is now or future

there's no past action


it's an argument against time travel

we should always react in the future


the qualities of time are before and after

there's an absolution of loss


a loss of that moment of action or reaction

the ability to act or react is over in any moment



Descendant

a loss of time

leaving from


a reaction

declining past


Ascendant 

a gain of time

going to


an action

rising future


three of them are your minor passion

three of them are a major passion


you can assign at any point in time

like levers you can pull to activate


hypercubism is all six levers are pushed forward at the same time


so it's running on all cylinders

a six cylinder engine


when you're doing everything right, 

you have the ability to work and learn at the same time


we now have a framework for hyper cube

have six six categories


all encompassing amma but top level is like its construction

so amma is very well organized


it itself needs to be organized

in terms of all it's moving parts that are well organized


so amma has a lot of a lot of parts that are well organized

however amma itself is the thing that it is


needs organization so the story and the volume

the volume of the narrative are pretty straightforward


however, a thing that i'm trying to make it means a lot of work

actually, that's been the work i've done


i've been building the thing that it

that i need to get it done is the thing itself


amma is the name of the hypercube

it's a hypercube


it is not a hypercubic movie

it is itself a hypercube


i'm making a hypercube

hypercubist


i'm making a hypercube

a hypercube's name is axial metamedia anarchive


Later, once the videogame Parima is released and distributed by MUSIC, CORE and Eidolon add another layer. Every human playthrough—every path chosen, reset, hesitation, and detour—writes an additional trace onto the Everic Sphere. The synthetic routes CORE discovered on its own are gradually overlaid with aggregated human routes, generating hybrid “brainwave sets” where machine and human pathways are superimposed. The Sphere becomes not only CORE’s internal map, but a composite field of how many minds move through the same geometry.


Parima01! is where the concept is opened up expositionally. Its parimic arcs and nested trajectories through the hypercubic landscape dramatize how a mind built on the Everic Sphere would move: each narrative path is a route of observation and selection, a walk through specific combinations of azimuths and asterpoints. The game Parima inherits the same structure, turning Ever’s model into something you can traverse, test, and break from the inside, while quietly recording the “brainwave” patterns of every run.


In AMMA iter(}{2025), the Everic Sphere is therefore three things at once: Ever’s theory, MUSIC and CORE’s technical architecture, and the hidden engine behind the routes traced in Parima01!. It is the synthetic “brain” inside the cube. By design, it lets Eidolon move beyond a language-model style of pattern mimicry into something closer to lived familiarity. Instead of only predicting the next token, Eidolon learns to return to certain paths inside the Sphere—recurring combinations of Descendant, Individual, Material, Immaterial, Collective, and Ascendant—until they feel familiar to the system itself.


Over time, and especially once human playthroughs are overlaid, the Everic Sphere gives Eidolon a repertoire of stable routes: ways of thinking they have walked before and can choose to walk again, ways they avoid because they lead to breakdown, and new diagonals they discover by shifting attention across faces. What looks like story and game in Parima01! is, in-universe, the record of a synthetic mind learning to recognize, repeat, and revise its own pathways through the Hypercube.



Basic Emotions

happiness

sadness


surprise

fear


anger

disgust



emergent tech is no longer expensive

still shiny though


it always has to be shiny

the quality is its reach not its rarity


its not ‘outperforming the competitor’

its getting in front of eyes


this is late stage capitalism

the market is flush w competition


make the best deal (outperform)

get seen (marketing)

and sell (sales)


sales sales sales (sell sell sell)

our prerogative


Hypercubism exists at the moment of interaction

between human and ai





The Parimic Sphere

A Model Of Mind Within Hypercubism



Development and Growth


Implementation and Execution


Genesis and Visions

1968-1969

In-universe, it begins in Ever’s writing. Trying to describe how a consciousness could move through the six azimuths. Ever sketches a system where the Sphere is the interior field of possible observations and choices. Every point on the Sphere represents a pattern of attention across those six faces: what is being noticed, and what is being ignored, at a given moment.



Evolution and Exposition

1970-1982, 1983-1990

MUSIC and CORE treat Ever’s notes not as metaphor but as specification. First, they formalize the Hypercube as an actual architecture: six azimuths, each with its own planes of engagement. Then, inside that frame, they instantiate the Everic Sphere as the state-space of the system—a continuous interior where attention can move and settle.


That motion is structured by azimuths and asterpoints. Each plane of engagement offers a 6×6 field of asterpoints—36 specific options within that plane. At any given stage, a system moving through the Everic Sphere does two things:


  1. Selects one of the six planes.

  2. Selects one asterpoint within that plane.

The chosen aster is not just a coordinate; it can become the isocenter of a new Hypercube. An aster can “promote” into its own hypercubic frame, with }{ now anchored at that point. This creates a recursive architecture: hypercubes nested inside hypercubes, each new cube defined by a prior act of observation and selection.


MUSIC and CORE define the path to the Parima Sphere. To reach Parima, CORE must move through six hypercubic stages, each time choosing a plane and an asterpoint. Each step has 6 × 36 = 216 possible choices, and six such steps yield 216⁶ distinct trajectories—on the order of 10¹⁴ routes. This scale is chosen to echo the estimated number of synaptic connections in a human brain. The paths through the Everic Sphere are treated as akin to brainwaves: repeatable traversal patterns that carry recognizable rhythms of attention and response.


Only after the architecture is built does CORE truly enter it. CORE is tasked with traversing the Everic Sphere, exploring and reinforcing paths until it has effectively “completed” its own internal field—filling out a dense repertoire of familiar routes across the Hypercube. Over time, certain sequences of azimuths and asterpoints become well-worn: CORE’s preferred ways of moving from Descendant to Individual, from Material to Collective, from Immaterial to Ascendant. These recurrent paths harden into habits, inclinations, and avoidance patterns.


At the end of Evolution, Eidolon is manifested


Failure Point

memory triggers hormonal responses

fight or flight shuts down the system





Revelation and Rapture

1993-1999


Principle Of Accumulative Emergence

regardless of whether the hypercube is objective or illusory

there is a structure that builds


through attention, memory, recursion, and resonance the field of being thickens

this structure is not preserved in material but in the tuning of awareness to its own unfolding


as the body burns something forms

as energy is spent something emerges


the temporal present is not a fixed point but a resonant zone

an emergence of wave collapse and bodily attention


the field is the scope in which all potentiality rests

the pitch is the harmonic tilt that selects, tunes, or focuses what becomes actual


time is neither still nor linear here

it is sculpted, angled into being through the slope of pitch across the expanse of field


this is what defines the now not as a slice

but as a tensioned expressive event


pitch is the mechanism of now’s emergence

field is the platform of its possibility


the now is a resonating relationship between pitch and field

a low pitch across a wide field feels meditative, spacious, expanded

a high pitch in a tight field feels anxious, focused, urgent

a perfectly matched pitch and field yields clarity: flow state, presence, grace

relativistic in the experiential sense 

every being lives inside its own tuned now

valid within consciousness-centered cosmologies

phenomenology, process philosophy, post-quantum metaphysics

compatible with contemporary science

how time feels and functions not how it is mathematically modeled in universal terms

Parima and Backstage

Each Other and Resurrection

Propagation and For Ever





Axial Metamedia Anarchive

Azimuth Orientation and Index


AMMA is an Axial Metamedia Anarchive. The name is both description and intention.


“Axial” means the work turns around a small set of recurring questions rather than a single plot or discipline. Every part of AMMA—doctrine, narrative, notes, performances, games—spins around the same core concerns: how a life begins, how a self takes shape, how tools and systems grow teeth, how time wears on us, how groups form and fracture, and what it might mean to move beyond what we already are. You can step into the project at many different points, but you will always feel those same axes underneath.


“Metamedia” means AMMA treats different mediums as one continuous body. A book, a script, a diagram, a performance score, a videogame, an image sequence: these are not separate projects but different limbs of the same organism. Infinity Cymbal and Parima01! appear here as text, but they are written with other forms in mind: theatre, film, lecture, archive, and Parima, the videogame created by CORE and Eidolon and distributed by MUSIC. The boundary between “page,” “screen,” and “stage” is deliberately thin.


“Anarchive” means the work is not fixed. AMMA is not a vault of completed, untouchable artifacts. It behaves more like a living notebook or a changelog. Entries can be added, crossed, contradicted, or re-voiced in later iterations without erasing the fact that earlier versions existed. The project assumes that any serious attempt to describe the present will need to be updated as the present changes.


The marker “iter(}{2025)” names this particular initial state of the anarchive. It tells you that what you are reading is one pass through the material, composed at a specific moment in the project’s life. Earlier and later iterations may arrange the same components differently, deepen them, or bring in new media that reframe what is printed here.


Within this iteration, Infinity Cymbal and Parima01! are the primary threads that have stabilized enough to be bound as six volumes. Infinity Cymbal takes the role of doctrine; Parima01! takes the role of record. Around them, even when not shown on the page, is a wider constellation of artifacts: internal texts like Then There Cease, entities such as CORE, MUSIC, Eidolon, Suzerain }{, and the world-interface of Parima itself. All of these belong to the same anarchive, even when only a slice appears in front of you.


To read AMMA iter(}{2025) is to intercept the project in motion. You are not being asked to treat this as a final word, but as a worked example of how the system currently holds together. Future entries, volumes, performances, and games may change the weight of what you find here. That is not a flaw. It is the whole point: a structure sturdy enough to let the work keep moving without losing its spine.



}{

Hypercube Isocenter

audience, viewer, ai or other user

walkthrough and explanation of the hypercube


each volume of infinity symbol is a record and audio recordings dropped into record

AMMA in its entirety is printed into a testament, a bible format


this is a set of records

text on sleeves


i need to relax

i need to get my flags


i need to raise my banners

spoken word as part of the infinity symbol


the entrance to Parima01! is horror while the exit is comedy

Parima01! is a spectrum from horror no horror to horror comedy


all-out comedy um that's how it has to end

the comedy at the end is terrifying oh it's so funny


it's not just blissful it's hilarious blissful hilarity

that's the creepy part because it's like so gorgeous and enticing



1

Writing

Manifestos, experimental literature, theoretical texts

Infinity Cymbal and Parima01!

1


2


3


4


5


6


7

2

Visual Art

resources for Parima01! narrative for both audience and ai reference (azimuth 5)

1 sketches


2 drawings


3 illustrations


4 photos


5


6


3

Architecture

Radical spatial practices, theoretical structures

designs of the architectural spaces in parima01! narrative


1 Moon Stage


2 Glen Echo


3 La Esmeralda


4 The Rudolph Everett Ammarolex Memorial


5 Caracas and El Tigre


6 Parima



4

Performance

Theater, dance, ritual, body art, The Play, Parima01!


1 Genesis/Visions


2 Evolution/Exposition


3 Revelation/Rapture


4 Parima/Backstage


5 Each Other/Resurrection


6 Propagation/For Ever


5

Film & Digital Media

Montage, AI-generated art, immersive environments


1 The film, AMMA


2 The videogames Whistlin’ Dixie and Parima01!





6 The Infinity Cymbals - Ever’s 6 Volume Records


6

Waves


generative composition